The Art of Pruning: Keeping playrun Lean
In software development, we often treat code as a permanent record. In the theolitzler/playrun project, I recently took a step back to evaluate the codebase's growth and realized that not every line of code earns its keep. As the project evolves, dead code starts to accumulate like clutter in a garage—it seems harmless at first, but it eventually makes finding the right tools difficult.